This Saturday (20 January), I was invited by my friend Kate Bergdorf to attend the opening of an exhibit titled There Is Hope In Solitude, by SL photographer Oyo. The exhibit, which runs from January through March 2018, consists of ten virtual images, all of them revolving around the concept and condition of solitude, and addressing different aspects thereof. The exhibit is based on two other works of art, one being a poem by Oyo herself, and the other being the song Gone by ionnalee:
My relationship with SL-related memes and blog challenges falls squarely in the “I’ll do it when I can be bothered” category, as my RL is quite busy. Furthermore, I’ve never been one to rely on memes and challenges initiated by others to fill my blog with material. But sometimes, I just happen to be in the mood to do a meme or a challenge. So, for today’s Topless Tuesday… (credits after the cut)
We’re now in the penultimate week before Christmas, and I’d like to give you my best wishes for the festive season, whatever it may be you’re celebrating; Christmas, Hanukkah, Yule, Kwanzaa – enjoy it with happiness, love, warmth, good health, and prosperity – and with your loved ones around you. After a much-needed self-imposed hiatus, I’ve resumed blogging, but, after a serious rethink of my relationship with Second Life, not with the same frequency and regularity I once did. I’m going to be away until at least the Epiphany holiday (January 6), but there are already several posts in the pipeline for the period between January and March:
- An updated post on the topic of Second Life (and, subsequently, OpenSim) camera offsets;
- A long overdue presentation and review of the [DFC] Clothing Design System by Dragon Forge Creations;
- A post on intellectual property protection, drawing ideas from the approach set forth by Will Burns in this post;
- A post on the no-mod epidemic and the misconceptions and fear about what copybot viewers can really do, aiming to clear the smoke a bit;
- An interview with Zany Zen about her ZZR railway.
Naturally, everything will be scheduled according to how much time I have on my hands. That said, there is something I’d like to say on a marketing strategy that is being employed by several content creators in SL.
The talk of the day was #berryCopyright, a (erroneously named, as the dispute was about trademarks and not copyrights) hashtag encompassing a trademark complaint Linden Research Inc. filed with YouTube against a tutorial video by blogger/vlogger Strawberry Singh, who shared on her blog what had happened to her. Thankfully, sanity prevailed and Linden Research Inc., after considerable outcry by community members, bloggers, and commentators, reversed the ill-advised takedown notice and publicly apologised to Ms Singh. The trademark complaint which was filed with YouTube by the company’s IP specialist, who goes by the “Tia Linden” name in-world, was revoked, and an encouragingly-worded post was made on the company’s official blog. This trademark complaint honestly made no sense whatsoever, as the appearance of LL’s trademarks (most notably, the “eye-in-hand” logo) in the “offending” video had every hallmark of fair, informational use, as one can easily understand by reading the International Trademark Association’s material on the subject, and the material provided by Nolo (the latter was contributed to Strawberry Singh’s original post as a comment by Alana Onyett).
UPDATE: The situation described herein has been resolved; please read the follow-up post here.
Perhaps thinking we had missed its worst, Linden Research Inc. decided to file a trademark complaint with YouTube against one of the biggest promoters, supporters, and advocates of Second Life, blogger/vlogger Strawberry Singh. The “offending” video is a tutorial, included in her “Introduction to Second Life” blog post, in which she explains to new users how to create an account, download the official viewer, and move around in their 3D surroundings. Since she unavoidably screen-captured her web browser to show people around the official website, the video obviously displayed SL’s eye-in-hand logo. The logo was also featured prominently in the 3D walkaround, as the in-world welcome area itself includes it.