I’d stated before that I don’t drive in Second Life, and I usually don’t even incorporate cars as props in my builds and photoshoots. There are many reasons why I typically avoid them like the plague, and I’ll get – once again – into some detail below.
For starters, the vast majority of cars in SL handle like a drunken pig on ice skates. They steer in a completely unrealistic, twitchy and vague manner, not least because of the lack of integration with simulator-style controllers, such as steering wheels or analogue joysticks, that would make in-world cars steer progressively and with the precision and fluidity we’ve come to expect from a real-world vehicle. Also, in-world vehicles are – and will continue to be – plagued by the vagaries of region crossings, which can cause all sorts of trouble, from camera issues to the vehicle continuing its course without its occupants, or even crashes. These issues take much of the enjoyment of going for a ride on an automobile, a motorcycle, a boat, an aeroplane out of the experience. Read Full Article