Maxwell Graf's shop on the Rustica sim.

Maxwell Graf’s shop on the Rustica sim. Click on the image for its full-size version.

Way back in late September, I blogged about the #ForMax initiative instigated by Charlotte Bartlett (of Scarlet Creative fame), Sophia Harlow, and Blazin Aubret to help out esteemed SL content creator, tinkerer, and all-around great guy Maxwell Graf (proprietor of Rustica – marketplace storein-world landmarkblog), who, along with his wife (her SL name is Lyyric Fei), found himself looking for a place to stay. The initiative took the form of a week-long shopping event on a sim graciously provided by award-winning SL architect Apple Fall, and raised more than L$1,000,000. Max and Lyyric have since found a new place to call home, an old building that used to be a cafeteria of sorts. It still needs a lot of work, as it had remained unused for quite some time. Winter is coming, and the snow is piling up. Max and Lyyric’s new residence still lacks central heating, as they haven’t been able to afford to have it checked, serviced and connected. As he mentioned in the comments of this plurk, they do have a couple of space heaters, but honestly, I don’t consider them to be a match for the sub-zero temperatures expected.

ForMax - 3 October through 10 October

ForMax – 3 October through 10 October

I know from personal experience very well what it’s like to try to put up with harsh winters and a shortage of funds caused by external factors over which you had absolutely no control. Being Greek and living through the recession and the sadistic EU-imposed austerity, I’ve gotten sadly accustomed to seeing main streets littered with homeless, impoverished people who once belonged to the middle class and have now been utterly destroyed; what’s happened here makes me angry at our “civilised” world which demonises the less fortunate with disgusting, misanthropic notions like “moral hazard”. The suffering so gleefully dished out at innocent people who were scapegoated for the white-collar crime that’s so lucrative for certain fiscal disciplinarians makes me ashamed of our species. I wouldn’t want anyone to be put through such an ordeal, and I try to help those in need as best I can in RL, with my limited resources and means.

I know we’ve already done something rather big, by SL standards, for Max. But, as I said, he’s got a winter ahead, and there’s no central heating in his residence at the moment. I would like to call upon all of my readers and fellow SLers to continue shopping at his store. He’s got some seriously good stuff in there that’ll grace any medieval-, rustic-, retro-, or steampunk-themed build – in fact, I’m sure many other build styles can be served very well by his products. Please note that Max himself hasn’t requested anything. I’m doing this simply because I want to help him out and because I’ve faced similarly hard circumstances in RL. So, please continue supporting him with your patronage. It’s going to be money well-spent: You’ll be getting some excellent products for your SL homes, and you’ll be helping a great person.

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Shortlink: https://wp.me/p2pUmX-T3

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ForMax - 3 October through 10 October

ForMax – 3 October through 10 October; over L$1,000,000 raised to assist Max and Lyyric

Tuesday was the final day of the #ForMax event, which was organised in an amazingly short time by Charlotte Bartlett, Sophia Harlow, and Blazin Aubret to raise as much money as possible to help Maxwell Graf, one of the most highly-respected SL content creator, and his RL wife, Lyyric Fei. Max and Lyyric found themselves suddenly in an appalling, heart-breaking situation that rendered them homeless through the callous and selfish behaviour of other parties. Award-winning SL architect Apple Fall and the organisers of the Shiny Shabby event also offered generous assistance; Apple Fall donated his sim, and Shiny Shabby offered the booths for the event.

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The updated Bentley, by Luna Fatale. I had the pleasure of contributing to its improvement. Click on any image to go to its full-size version. Links always open in new tabs.

The updated Bentley, by Luna Fatale. I had the pleasure of contributing to its improvement. Click on any image to go to its full-size version. Links always open in new tabs.

I’d stated before that I don’t drive in Second Life, and I usually don’t even incorporate cars as props in my builds and photoshoots. There are many reasons why I typically avoid them like the plague, and I’ll get – once again – into some detail below.

For starters, the vast majority of cars in SL handle like a drunken pig on ice skates. They steer in a completely unrealistic, twitchy and vague manner, not least because of the lack of integration with simulator-style controllers, such as steering wheels or analogue joysticks, that would make in-world cars steer progressively and with the precision and fluidity we’ve come to expect from a real-world vehicle. Also, in-world vehicles are – and will continue to be – plagued by the vagaries of region crossings, which can cause all sorts of trouble, from camera issues to the vehicle continuing its course without its occupants, or even crashes. These issues take much of the enjoyment of going for a ride on an automobile, a motorcycle, a boat, an aeroplane out of the experience. Read Full Article

ForMax - 3 October through 10 October

ForMax – 3 October through 10 October

The “Going To The Max” event to benefit renowned SL content creator Max Graf and his wife, who goes by the name Lyyric Fei in SL, is well under way and will conclude on the 10th of this months. The event, which was started by Charlotte Bartlett (owner of Scarlet Creative) and is co-organised by Sophia Harlow, Blazin Aubret, and Callie Cline, takes place on the Apple Fall sim, kindly donated by award-winning SL architect Apple Fall, with booths courteously donated by the organisers of the Shiny Shabby event. A publicly visible Facebook page has also been set up to spread information about the event.

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I had written about the issue of lag before, and before me, Penny Patton had done the same, and I think very little has changed for the better since then. Most of the “lag” we experience in Second Life is blamed on Linden Lab, whose engineers are always accused of basically not knowing what they’re doing. Rarely does it cross our mind that we, the users – from consumers to content creators – are doing something wrong.

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