UPDATE: Nalates Urriah pointed out that the Mesh Deformer did in fact support avatar physics, so I have updated the post accordingly.
In keeping with my habit of always being in arrears when it comes to discussing important issues, this post comes quite some time after the Fitted Mesh project viewer was announced on November 20th, much to (I believe) everybody’s surprise. Personally, I didn’t expect them to move forward with any technique that would change the current state of affairs regarding fitting rigged mesh clothing to our avatars. Before I continue, I’ll need to summarise the situation as it’s been so far.
It appears that, when LL decided to introduce mesh and rigged mesh, they didn’t expect fashion designers to take advantage of this technique to use it for avatar apparel, accessories and components. So, much to everyone’s frustration, they no provision was made to make rigged mesh clothing fit the avatar regardless of its shape. Furthermore, avatar physics didn’t play nice with rigged mesh, because of the way things have been implemented so far. This meant that:
- Rigged mesh is not resizeable and you have to modify your avatar’s shape in order to make it fit the garment.
- Even so, alpha layers are necessary to hide various body parts inside the garment’s mesh.
- If you use avatar physics (for bouncy boobs and butt), these parts will bounce through the mesh garment.
To make matters worse, early rigged mesh garments were often made by their designers to fit certain shapes that they thought looked good while designing the clothing. This meant that customers often needed to change their avatar shapes drastically, leading to a fair dose of frustration. To alleviate the problem, several content creators got together and decided to standardise things a bit by establishing a standard sizing system, which has been adopted practically by every SL fashion designer making rigged mesh clothing ever since. However, this was not a panacea, and I’m sure the designers behind this system knew it all along.
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