Renderosity

As everyone who hasn’t been living under a sculptie rock knows, LL has changed its Terms of Service on the 15th of August. This change has been met with a copious flow of virtual lachrimal fluids and pretty much equal amounts of drama w.r.t. the modifications to Section 2.3 of the ToS. I’ll be honest and blunt from the outset: I don’t like the wording in Section 2.3 at all, because it’s reaching too far; much farther than necessary or meaningful.

However, this is no excuse for drama-whoring. Drama-whoring is, to put it politely, counter-productive. To effectively oppose something, you need to have arguments based on solid logic and not on false assumptions. You need your arguments to be structured and well-supported by facts. And, if you are given a chance to negotiate a change in what you don’t like, you need to go to the negotiations with a number of proposals that are likely to be accepted by both parties. At least that’s what real professionals do. That said, I am not even going to pretend that I’m satisfied by the SL community’s response and the coverage of this issue. Honestly, most of what’s been written is complete and utter hogwash.

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On 9 September 2013, stock content provider Renderosity followed the example of CGTextures and responded to LL’s recent ToS change by announcing that it prohibits use of its products in Second Life. This, of course, triggered yet another round of “LL IS TRYING TA STEAL MAH STUFFZ” drama, including various snarky comments from Renderosity users against Second Life users and content creators. In my original post on the ToS change, I have also quoted their announcement verbatim (in case they decide to rephrase or delete it). In that original post, I also quoted CGTextures’ announcement verbatim and commented on it, so for my thoughts on CGTextures’ announcements, this is what I’ll refer you to.

In this post, I’m going to focus on Renderosity’s announcement. As a reminder, you can find it on their website and here. What I wrote about CGTextures’ announcement holds in the case of Renderosity too. Determining how extensively a texture has been modified is not impossible at all. A .PSD (for Photoshop users) or .XCF (for GIMP users) file contains all the layers that were added to the original image, and it is really not impossible at all to determine if a whole texture or a small part of it has been used, or if it has been mixed with other images (either originally created by the user or bought from other sources and adapted to suit). However, this would need a thorough analysis, which could be costly to stock content provider that would want to take legal action against a customer that decided to use a texture of theirs in an SL build. This is something that holds true for both announcements.

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About two months ago, shortly after the acquisition of digital distribution service Desura, LL changed Second Life’s Terms of Service. About a month later, the changes in Section 2.3 of SL’s ToS were picked up by the community, leading to heated discussions everywhere (such as the forums). Now, let us have a look at the changes made, as documented by ON SL:

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